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    <title>Caustic Studio Blog</title>
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    <description>Engineering, product updates, and community stories from Caustic Studio.</description>
    <language>en</language>
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      <title>Building a Pixel Art Editor in the Browser</title>
      <link>https://caustic.dev/blog/building-pixel-art-editor-in-browser</link>
      <description>How we built Caustic&apos;s sprite editor with WebGL and achieved 60fps editing on mobile devices.</description>
      <pubDate>Sun, 15 Mar 2026 23:32:48 GMT</pubDate>
      <guid>https://caustic.dev/blog/building-pixel-art-editor-in-browser</guid>
      <category>engineering</category>
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      <title>Introducing Caustic Studio</title>
      <link>https://caustic.dev/blog/introducing-caustic-studio</link>
      <description>Create, collaborate, and ship 2D games from a single browser tab. Meet Caustic Studio.</description>
      <pubDate>Sat, 14 Mar 2026 23:32:48 GMT</pubDate>
      <guid>https://caustic.dev/blog/introducing-caustic-studio</guid>
      <category>product</category>
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    <item>
      <title>How We Handle Real-Time Collaboration</title>
      <link>https://caustic.dev/blog/real-time-collaboration-architecture</link>
      <description>A deep dive into the WebSocket architecture powering collaborative editing in Caustic Studio.</description>
      <pubDate>Fri, 13 Mar 2026 23:32:48 GMT</pubDate>
      <guid>https://caustic.dev/blog/real-time-collaboration-architecture</guid>
      <category>engineering</category>
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